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Author Topic:  New Map Maker Package: Beta 4 pre-release 2  (Read 17994 times)

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michtoen

« on: 28, June 2006, 01:44:46 »
Hello

I released a new map maker package. Beside alot bugfixes and
improvements we added tons of new arches. Including alot new
monsters and a new player race: A dwarf!

Please delete your old package (don't forget to backup your maps
first!!) and download the new one here:

** NOTE: i have updated the package - the current version is B4_PR2_build_03 **
** Check the VERSION_xx file in the mapmaker root folder **


http://prdownloads.sourceforge.net/daimonin/daimonin_mapmaker.zip?download

Because the client/server protocol and version has changed, this new
client & server can't connect to the old one from the first map maker
release.

Please note: We improved the socket code. The client & server should
be on slow system faster as before.

Also, the NUMPAD 5 key works now in a better way: If you hold a move
key pressed, in the past you moved for seconds then in that direction
without any option to stop.

That has now changed. When you press NUMPAD 5 you will stop now
in the same second. All previous send and not worked out commands
are skipped.

Please report bugs!
vita est proelium

smacky

« Reply #1 on: 28, June 2006, 02:40:39 »
Sounds exciting but I'm having similar problems to those I had with preview 1 (see mantis). That is, my system doesn't seem to like the new stuff in socket.c. This time it only gets as far as loading picture data on the title screen and hangs. Presumably too much has changed now because in preview 1 I could just replace socket.c from B3 and everything was fine, but now it won't compile if I do that. Anyway, I am using Fedora 5.

PS, configure tells me the auto-updater is switched off because I don't have something called xdelta. I assume it is intentionally off in the preview. If not, what is xdelta?

Lein

« Reply #2 on: 28, June 2006, 02:47:32 »
lol for some reason as i almost simultaneously sent my maps to another file and deleted the whole old file, i had a vision of a spaceship shaped like a folder escaping from an exploding planet.

anyway, now my real question.
will the old maps still work? i mean, are they the same kind o file and should be the same as in the old b4 prepack?
Mapmaker, mapmaker make me a map! Script me a script! Spawn me a spawn!
:)

Daryk

« Reply #3 on: 28, June 2006, 03:12:28 »
AWESOME NEW MOBS!!! I would like to know who was the main force behind all of the cats and newts and such. 8D

Moldur

« Reply #4 on: 28, June 2006, 04:02:26 »
Hey MT...

 you wanted me to post all the bugs i could find.. well that'll be easy.. since sorceforge is a bug in itself.. i have spent  nearly 30 minutes trying to get a mirror to allow me to DL the new client.. but alas.. even tryin to connect to the dublin, Ireland mirror led to a http 500 error...

 Please help, Phoenixx an I are already suffering withdrawls
Exclusive tester for Beta 4 and spelling nazi

Proud to be a  Slayer who protects an maintains the morals and values of others

tehill

« Reply #5 on: 28, June 2006, 05:35:34 »
Moldur - I used Mozilla to download from UofMinn,  took 2 1/2 hrs on dailup, but package unzipped fine , had to collect arches for editor to work right, client and server work great on local winxp.
Now if I could connect to testserver everything would be perfect. try again tomorrow.

Gecko

« Reply #6 on: 28, June 2006, 09:09:23 »
A couple of minor new features/fixes in this release are triggerable spawn points and fixed gates (hello Lippy ;-)
Daimonin developer, admin and moderator.

grommit

« Reply #7 on: 28, June 2006, 11:04:12 »
Quote from: "tehill"
took 2 1/2 hrs on dialup

Oh wow, tehill, that's dedication! Took me 1m 44s. Hope your connection was free - here in UK we used to have to pay the phone company by the minute for dialup while connected. On-line gaming was out of the question.

grommit

« Reply #8 on: 28, June 2006, 11:31:17 »
Regarding the client: you say protocols have changed. Does that mean that we should keep the previous B4 client to connect with the public B4 test server? I connected to the public server with the new client and it worked for a while and then crashed. Possibly at the same time when I tried out the new KP5 feature.

EDIT: Or are there plans to upgrade the public B4 test server to the latest version?

Talwoasc

« Reply #9 on: 28, June 2006, 11:32:51 »
Wohooo - triggerable spawn points!!!!
This is brilliant TY MT!!! :D
Talwoasc is back, and hopes to be able to update his shop soon.

tehill

« Reply #10 on: 28, June 2006, 13:11:40 »
New client still cant connect, stdout.txt says this:

DRAW_INFO: >trying server test-server.game-server.cc:13327 ...<
ReadPacket got error 10057, returning 0
ERROR: ioctlsocket(*socket_temp, FIONBIO , &temp)
DRAW_INFO: >connection failed!<

I am using winxp-sp2

Jelle

« Reply #11 on: 28, June 2006, 13:48:54 »
I'm using SUSE 9.3 and I'm having the same problem as Smacky. At the title screen the client hangs and konsole shows the following:

VideoInfo: color fill? no
VideoInfo: video memory: 0KB
ERROR: add_bmap(): double use of bmap name bug.101
ERROR: add_bmap(): bmaptable to small
(the last line is repeated ad inf.)

Phoenixx

« Reply #12 on: 28, June 2006, 14:05:50 »
I was finally able to get the new stuff to download this morning, and get the file extracted with the help of Moldur on the phone (I know enough about comps to be totally dangerous).  Hopefully we will be able to test to see if it works tonight.  And we use IE and WIN98SE.  As soon as the move is complete and we have the funds.. the first item on the list is a better comp.. believe me...
~ Some days it's just not worth chewing thru the restraints ~

michtoen

« Reply #13 on: 28, June 2006, 15:29:36 »
Argh... i see the problem!
I forgot to add the last fix to the client source!

All who has problems under linux, please change in file /client/src/include//main.h
in line 64

#define BMAPTABLE 5003 /* prime nubmer for hash table */

to

#define BMAPTABLE 9001

Its an easy bug: We have added so much new pictures that we hit
the 5000 picture borders.

I will update the package with the fix file too, so this bugfix is only needed
for people downloading the package before the date of this post.
vita est proelium

michtoen

« Reply #14 on: 28, June 2006, 15:38:36 »
@grommit: the public b4 server was updated to the new b4pr2 package - you can't use the old
package anymore.

@tehill: please try to connect to your local server which comes with the b4pr2 package.
Can you connect to it? Or same error?
vita est proelium

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