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Author Topic:  Proposed new Items - item sets  (Read 3135 times)

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gnub_slayer

« on: 11, May 2005, 19:53:49 »
Since I am an old Diablo II  LOD fan I was wondering how much trouble it would be to add set items to the game.  This was a real fun aspect of playing Diablo and I would like to see something like it implemented.  It gave a whole new dynamic to collecting and trading items

Each set would be geared toward a specific skill that the player wants to claim as their "character class"

for example if you want to be an Archer you might collect and wear the:

Archers Triumph Set:
               Archers Triumph Bow (standard large bow plus...)
                                         level 35 ag req
                                         Dam bonus +20
                                         Speed + 1
               Archers Trimph Boots (standard chain leggings plus.. )
                                         AC +4
                                         Resist Cold %20
               Archers Triumph Quiver of Great Holding (quiver of great holding stats plus)
                                         Speed +1
                                         Cha +1

               2 item Set bonus
                                         Wis +2
               Full Set Bonus
                                          HP +50

Each item in a set would still be subject to generating with +1 or (of stat) to make the variances of set items even more diverse.  Item drop ratios of set items would be extremely low values to prevent this item from becoming common.  Set items would only drop from Mobs plus or minus 5 levels from the level requirement of the set item.

1) How easy would this be to implement?
2) Would it bring imbalance to the game?
3) Do people like this idea?
Gnu - like the open source mascot
B - like the programming language before C

Pronunciation - NU + Bee or Newbie

Slash_Wraith

« Reply #1 on: 11, May 2005, 23:55:09 »
" Dam bonus +20 "

Bit extreme on the extra damage no? Also the AC+4... I mean, unless there's side effects I don't think those items should be quite so good, they just seem a bit too much like "uber" items to me...
You have read something interesting/funny. It was a good signature. That's all you need to know.
Mysteria's husband. Don't touch. I'm her property.

Prozak

« Reply #2 on: 11, May 2005, 23:55:23 »
Good idea gnub, I also am Diablo II fan and would like to see this feature. I dont know how it would affect trading though, it would probably hinge on how common the drops are, whether they are specific to certain mobs e.t.c. My guess woud be that encourage the trading, but it may mean some players have a serious advantage. Just to let non-Diablo'ers know, it works well on Diablo, althought the community online is less trade friendly.

gnub_slayer

« Reply #3 on: 12, May 2005, 16:19:21 »
Another Set Idea for Mages

Merlins Wardrobe Set:

Merlins Rod of Healing (level 50 MH rod) level 40 Mb spell req
                          Mana +20
Merlins Boots of stealth (standard chain leggings plus.. )
                          Stealth
                          Resist Fire %20
Merlins Magic Hat  of Health (Blue linen hat plus)
                         AC +3
                         HP +25

2 item Set bonus
    Add +35 Mana
Full Set Bonus
      Wis +3, Str -2
Gnu - like the open source mascot
B - like the programming language before C

Pronunciation - NU + Bee or Newbie

gnub_slayer

« Reply #4 on: 12, May 2005, 16:35:02 »
And of course one for Clergy

Shaman's Glorious Garb:

Shaman's Shock (Level 60 Cause Light Wounds Rod)
                           level 30 Ph req, level 30 Devine Prayer req)
                         Str+1
Shamans Robe of Devinity (purple Robe) (Level 30 req)
                         Same stats as King Ruhns only instead of Dex+1,  Wi +2
Shamans Belt of Holiness (standard Soft leather belt plus)(Level 15 req)
                         Add 20 Grace
                         HP + 25
                         

2 Items Set Bonus
   Add +3 Cha
   Dex -2
3 Item Set bonus
   Con +3
   Wi +2
   Str -2
Gnu - like the open source mascot
B - like the programming language before C

Pronunciation - NU + Bee or Newbie

Slash_Wraith

« Reply #5 on: 12, May 2005, 23:11:31 »
Is it just me who thinks that adding +3 or +2 of a stat without a proper disadvantage is overpowering?
You have read something interesting/funny. It was a good signature. That's all you need to know.
Mysteria's husband. Don't touch. I'm her property.

Bobthehobo

« Reply #6 on: 25, June 2005, 23:07:27 »
I've got one

Tabernacle Devout Attire

Guantlets of Tabernacle (Guantlets of Precision colored Purple)
Level 30 DP req
Wis +3
+2 Healing range
-3 Strength
-2 AC
Robe of Tabernacle (purple robe)
Wis +2
mana +50
mana reg +2
-10 in all PH defenses
-1 Dex
Book of Tabernacle (book equippable in shield slot)
Wis+4
mana reg. +3
mana +50
-10 in all PH defenses
-3 strength
-2 AC
-4 WC



2 Items Set Bonus
+2 mana reg
+1 Wisdom
-2 WC
3 Item Set Bonus
Wis +2
+3 mana reg
-1 strength
-1 dexterity

MarcK

« Reply #7 on: 26, June 2005, 01:55:23 »
wow... I'd love that set of 3... but it adds up to quite a lot:  Wis +11 and mana reg +8 (or is it +10 with the 2-item bonus as well)?   I think that set (as a set) is a little too powerful.
Volunteer Drow Annihilator (not annihilator of Volunteer Drows ;))

Slash_Wraith

« Reply #8 on: 26, June 2005, 19:52:16 »
mana regeneration beyond 5 is a bit unreal.
You have read something interesting/funny. It was a good signature. That's all you need to know.
Mysteria's husband. Don't touch. I'm her property.

Bobthehobo

« Reply #9 on: 26, June 2005, 20:07:31 »
It makes prayer really really strong but it balances out since you become extremely vulnerable to physical attacks. Its meant to support a Party System where a healer supports a melee fighter. The idea is that you could keep your grace up without stopping the entire party for long periods of time.

Ratix

« Reply #10 on: 27, June 2005, 08:06:45 »
Stats are able to go to +99 so, you could have these powerful sets but you'd need to strengthen the mobs and make most items stronger. This would be alot of work, so its best if we keep the damage + atleast under  10 lol.

Edit: I forgot to say, item sets with a bonus is a really good idea and would add much to the game. The only hard part is coding or scripting it. Just as long as we tone down the +s right? ;)

Someone

« Reply #11 on: 27, June 2005, 22:39:58 »
Actually, atm stats can only go up to +30
WANTED: Good signature

longir

« Reply #12 on: 27, June 2005, 23:09:09 »
let's see.....
bow and quiver = speed +2, cha +1, wis +2
rod and hat = +55 mana, ac+3, hp +25
robe and belt = str +1, wis +2, grace +20, hp +25, dex -2, cha +3
gauntlets and book = wis +8, str - 6, ac -4, wc -6, mana reg +5, mana +50, -10 to all ph prots

that right there is wis +12 (would put some people well over 30  as high as 34  problem there)
ac -1, -10 ph prots
str -5...hmmmmm  half elf would have a problem there
speed +2 more than makes up for dex -2 but -2 dex would also mean wc would be -7
+20 grace  with wis 30 that would make it at least 30 grace  nice boost
mana +105 (hmmmmm  no pow boost or mana reg for wiz gear?)
hp + 50
cha +4
mana reg +5  wow  that's some fast regen  I wouldn't need an mb horn
mith coat and bracers of small power or minor str and str rod/horn  and a few bags of fine or great holding  that would be a powerhouse for magic and dp and archery  I could do that (maybe)  look out raas here I come

edit:
the idea is interesting but massively overloading the stats?

quiver of archer  great holding, reduce firing delay 0.2 sec
longbow of archer  wc 6, firing delay 0.5 sec, range 12
bracers of archer  ac 1, dex +2, wc +1  prots 3/3/3/3

that to me would be a little more "reaslistic".
DM
Dev Team Member
Site Admin

Mostly retired from playing

gnub_slayer

« Reply #13 on: 28, June 2005, 15:12:24 »
Good point Longir,  Perhaps one caveat that could be implemented might be is to prevent mixing items from different sets.
Gnu - like the open source mascot
B - like the programming language before C

Pronunciation - NU + Bee or Newbie

longir

« Reply #14 on: 28, June 2005, 20:33:14 »
That could be, or reduce the power some.  I'm not oppsed to sets of items, I'm opposed to godlike abilities being gained from items.  The Tabernacle is the most powerful artifact known but has been drained severely (according to the story).  I don't doubt there are many powerful artifacts out there still undiscovered.  For anything approaching the power of these items, the level would need to be much, much higher for the multiple item benefits as well.  35 Ag for the Bow, 40 (any or Ph) for the boots, 30 Ag for the quiver, 50 Ag for 2 item bonus, 70 Ag for 3 item bonus  and the damage bonus would only apply to arrows fired from the bow, not to melee or throwing.  That would be an incentive for a person to work bow.  But what about those that already chose crossbow or sling instead?  Archer's Triumph Crossbow, Archer's Triumph Sling, Archer's Triumph bolt quiver, Archer's Triumph stone quiver?  That's another balance point.  I'm surprised nobody thought of it sooner.
DM
Dev Team Member
Site Admin

Mostly retired from playing

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