Hi all
We have released today the new B4 pre-release version.
Its running on the test server with the latest player files mirror
from the main server.
For testing out and playing, you have to download the map maker package.
Download is here:
http://prdownloads.sourceforge.net/daimonin/daimonin_mapmaker.zip?downloadThere are a handful changes...
In short:
REGENRATION and FOOD
- you sit down now for resting by pressing the R key!
- regenerate will restore hp, sp and grace
- because that the /pray command (p key) is removed
- you will see a "sitting down" animation
- food is now a restore buff
- you don't have to eat food anymore
- the food bar is gone, the bar there is now the resting bar
- eating food will give you VERY FAST alot hp/sp and/or grace
- better food will give more hp/sp/grace
- digestion is removed for example as ring stats
FIGHT
- we added a DPS system, showing REALLY how many damage you
do every second. do DPS * SwingTime = damage done
- distance weapon have now an own DPS/swing time value shown in the client too
- you have to apply now throwing items and amunition as arrows
- you can only apply ONE range weapon at one time
- that means you can't apply a bow and a rod at the same time
- Everything in the game has now a DPS value. Weapons, mobs, spells.
- probe spell will show you pretty exactly the damage done by a mob
- wc & ac are NOT level based anymore
- good equipment will now be VERY important to have good wc/ac
- the weapon WC setting are changed heavily and are increased ALOT
- we added a THAC (To Hit Armour Class) system
- everyhing has a THACm and a THAC0 now
- THACm means "default miss" as THAC0 means "default hit"
- a player has normally a THACm of 5 and a THAC0 of 85
- that means 5% chance to miss and a 15% chance for a hit
- that chances are INDEPENDENT of the wc/ac
- that means a level 1 player has a 15% chance to hit a level 110,
even the level 110 has the best equipment in the game
- yes, there are items increasing/decreasing the default THACs
- the miss will let you "fumble" the attack
- the direct hit will increase your damage done with the hit by 20%!
- mobs follow the exactly same rules as the players
- that means every mob have a chance to hit you
- don't stay in mob groups anymore, you will die fast
- a +1 to a weapon will add only 0.1 DPS/damage points now,
but the bonus is added in a more effective way
- that means a sword+10 is now possible to and balanced
- same for the armour
STATS
- the stats are now unified
- the stats can be higher as 30 - the 30 point cap is removed
- A stat >10 will give 1% bonus
- A STR of 60 will give rough said 150% damage to a weapon,
instead of 110% for STR 20
- you will find things like ring, STR+20 in the future
- Same for all other stats
SPELLS
- armour will now have a "spell fumble" value
- heavy armour will increase the chance you fumble a spell
- INT will decrease the spell fumble chance
- high INT will make it possible to cast with heavier armour
- spells do different damage now and cast faster
- storm spells are nerfed alot
- instead there is are bolt spells now doing now higher damage
- one new spell: firebolt
- more spells will follow to balance the spells
- spells use less SP/grace now
- player will start with 21 sp and grace instead of 6
ALOT more changes which i forgot or you have to discover
The new client comes with some changes from Alderan too.
We will start to merge slowly now features in the client,
independed to the betas releases.